![]() The fights can still be epic of course, but the buildup to your battles is generally far less laborious in Rise. There’s far less tracking of monsters here, with the impetus on getting into the thick of things as quick as possible. ![]() Loading in single-player is massively improved, with an almost instant jump into maps outside of a few occasions where a narrative intro to the mission at hand is required. It’s still a sleek-looking game, and everything moves at a quicker, more fluid pace than World did. It’s a step back that brings back a little something that felt like it was missing in World. That would be a drawback, but the cleaner, clearer view of what’s going on here actually makes for more efficient, comfortable hunting. Having begun life as a Nintendo Switch game, Monster Hunter Rise isn’t quite as visually detailed as its predecessor, though it does retain that game’s seamless maps. You’ll be dealing with the Rampage at some point, but for now, it’s time to slip back into the comfy familiar slippers of some good old-fashioned monster hunting. When the Rampage previously occurred, the village was attacked by hordes of frenzied beasts, so it’s up to you, the player, to try and get the jump on this situation before it escalates out of hand. The player is a freshly-anointed hunter in Kamura Village who happens to be starting the job just as signs of an disastrous event known as the Rampage is about to kick off.
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